Sep 24, 2007, 02:20 PM // 14:20
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#61
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Well, thanks to the upped AI in GW:EN [first time I've EVER been kited by a qucking npc foe...] the rules have been morphed somewhat. At least, my rules for a warrior.
Sadly, as was mentioned before, there are very few modifications you can do as a warrior to keep your build optimized. [mostly campaign specific skill limitations]
A single interrupt. I use Agonizing Chop or Disrupting Chop [if I'm in a spam heavy pve environment]
Deep Wound. Dismember to me is now more essential than Eviscerate. I can't use Eviscerate enough times in a fight / mob. (again pve)
Snare. Axe Rake or have a teammate with one. I've been kited enough times to have myself yelling at my screen: YOU'RE AN AI, STOP ACTING LIKE IT'S PVP DAMNIT. I've noticed my hero monks, Ogden and Tahlkora have become like MASTER'S of kiting. Observing them running around in the backlines when a melee or 3 goes after them can be quite amusing...
Res Sig. If you trust your monks and teammates to mitigate damage, I'd say this can be optional.
IAS. Flail. is it worth the $30+ to get Nightfall? Hell yeah. And Agonizing chop and a bunch load of other very strong warrior skills really helps. Every other IAS fails for me.
Watch Yourself!! You're gonna need to be a tactics type though. However, 9-11 tactics and 3str. is fine. Flail shouldn't be up long anyway...
Block utility skill, dependant on area. I use Defile Defenses [hot!] or Furious Axe, Swift Chop. I used to like Wild Blow but the number of enchant heavy block users have gone up to the point where I think it's made Wild Blow useless.
A single spike skill. Executioner's Strike, Final Thrust, etc. Usually done immediately after your Deep Wound skill lands.
Big option: Adrenaline Engine. Flail / IAS helps, but it's nowhere near as useful as say, short adrenaline charging skills (cleave, keen axe, etc.) or For Great Justice!! I'm a Mark of Fury RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO...
Keep these basics in mind and pve should be much easier. For pvp, it's almost identical now...
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Sep 24, 2007, 02:28 PM // 14:28
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#62
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by iridescentfyre
Extra tough bosses tend to have massive amounts of HP. Deep wound caps at 100hp, so sometimes it only really subtracts about 5-10% of their total health. Certainly not useless, but way less effective than on a 500hp player.
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You dont make sense, so your saying its not worth deal 100 uncondional damage to a high armour/health boss but its great on a foe who will go down to normal attacks anyway?
~A Leprechaun~
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Sep 24, 2007, 02:40 PM // 14:40
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#63
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Krytan Explorer
Join Date: Aug 2007
Guild: Rank Three Plus Pug [deer]
Profession: W/
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If you're PvEing, I recommend a pure DPS build. FGJ+Enduring Harmony+Dragon Slash. Then a ressig, savage slash+dblow, flail, rush. You want a couple interupts because of shit like metshower that can really screw up a H+H team. Dslash pumps out the DPS like no other under FGJ. Deepwound isn't so important in PvE imo,.
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Sep 24, 2007, 02:53 PM // 14:53
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#64
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Wilds Pathfinder
Join Date: Nov 2006
Guild: phantasmagoria
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Quote:
Originally Posted by Bewn
Finish Him!
(btw DW is capped at 100 hp)
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no its not Oo .. its always 20% of maximum life ...
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Sep 24, 2007, 03:00 PM // 15:00
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#65
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Wilds Pathfinder
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Quote:
Originally Posted by phan
no its not Oo .. its always 20% of maximum life ...
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No, it was capped at 100 a while back. Has been ever since.
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Sep 24, 2007, 03:29 PM // 15:29
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#66
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Frost Gate Guardian
Join Date: Sep 2007
Location: London
Guild: Mana
Profession: A/
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Quote:
Originally Posted by ayame ftw
To keep it general, a good all-round warrior build should have:
An interrupt /or knockdown skill
A snare / run skill
An attack speed booster
A self heal
Damage skills, keeping a close eye on the needed energy and adrenalin making a good mix
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My build has an inturupt (Which has come in very handy time and time again, lol), A running skill and a self heal (95HP heal isn't TOO bad...)
Though I hadn't thought about the IAS before it was suggested to me on this forum so I'm going to look into that.
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Sep 24, 2007, 03:40 PM // 15:40
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#67
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Malchior
I dislike adrenaline skills because they're boring for me. By the time they charge up my target is dead. My build isn't horrible, simply because I don't jump in line and use what everyone else is using. It's different and I enjoy the build, it works just fine.
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There are ways and means to build adrenaline faster than it takes your target to die. My personal favourite is Enraging Charge + "For Great Justice!", which charges most adrenal skills, and within a couple of hacks you should find even Dragon Slash recharges. If you don't have Nightfall then you can't get Enraging Charge of course, though there must be other methods. "FGJ!" + Dragon Slash is awesome, especially with an IAS, and a Necro spamming Order of the Vampire just adds to the fun.
Also remember, even if your first target dies as you recharge your first adrenal skill, monsters rarely come in 1s...with adrenal skills, once they're charged they stay charged for a while, you can just move onto the next foe in the mob and start lashing out with your freshly charged skills.
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Sep 24, 2007, 04:06 PM // 16:06
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#68
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Frost Gate Guardian
Join Date: Sep 2007
Location: London
Guild: Mana
Profession: A/
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Quote:
Originally Posted by A Leprechaun
I wouldnt use his build but I agree with Malchior, changing things up once in a while is great fun PvE and Heros will never complain about "Noob" builds.
I run a scythe warrior quite a lot and find it very fun, I have a dervish but got bored with it and havent got very far, the build I use is:
[skill]Warrior's Endurance[/skill][skill]Power Attack[/skill][skill]Victorious Sweep[/skill][skill]Counterattack[/skill][Whirlwind Attack][Aura of Holy Might][skill]Lion's Comfort[/skill][skill]Resurrection Signet[/skill]
You can swap out aura of holy might for anything really but the extra damage is nice. No energy problems, can wail of 3 foes at once, lots of self heal, nice damage. And at 16 strength Power attack hits for +42, nice. I havent got it yet, but body blow could be a nice skill to vent some adrenaline, another + 42.
Well I like it.
~A Leprechaun~
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Thanks dude ^^
I have Dragon Slash and used to use an adrenaline build but I don't like waiting for the adrenaline build us, aaaand yes I realise I can bring an IAS or For great justice, but my preference. Though come to think of it, normally I need to wait a few seconds before I spam my 4 attacks after using flail, because if I spam them too soon then I don't get as much energy from it due to waiting 2-3 seconds for flail to recharge. I would prefer a strong, low energy cost sword/strength skill just to get more energy from flail and do more damage per chain. So if anyone knows of that let me know please, I'm open to suggestions as always
EDIT: Actually, counter attack looks good...
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Sep 24, 2007, 04:16 PM // 16:16
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#69
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by A Leprechaun
You dont make sense, so your saying its not worth deal 100 uncondional damage to a high armour/health boss but its great on a foe who will go down to normal attacks anyway?
~A Leprechaun~
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All I'm saying is that on a foe with 1500 HP, a Deep Wound still only removes 100hp. That's considerably less effective than 100hp off of a 500hp player. I didn't mean to imply it was useless (in fact I explicitly stated it wasn't), its just relatively less effective and thus relatively less important. Might be better to bring an interrupt or something to suppress the boss with instead, or something like that.
Quote:
Originally Posted by phan
no its not Oo .. its always 20% of maximum life ...
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Its 20% of max life, or 100hp. Whichever it hits first. If you want proof, get in a Junundu wurm (3000hp) and take a Deep Wound. You'll have 2900hp, instead of the expected 2400.
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Sep 24, 2007, 04:55 PM // 16:55
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#70
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Ah but what other attacks are you going to bring thats does 100 damage to a boss, yes its going to kill a lower health foe fast but its the best thing you've got against a boss. But I se your point, sorry if I missunderstood your first post a bit.
~A Leprechaun~
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Sep 24, 2007, 09:27 PM // 21:27
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#71
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by yesitsrob
.. and that is definitely not it.
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WRONG. that build out DPS's every other reasonable warrior build while still having a deep wound, IAS, run stance, Rez, heal, and space for an interrupt. I with there wasn't a "best" build. thats not how the game is supposed to be, but sadly balancing skills is really hard.
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Sep 24, 2007, 10:47 PM // 22:47
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#72
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Coloneh
WRONG. that build out DPS's every other reasonable warrior build while still having a deep wound, IAS, run stance, Rez, heal, and space for an interrupt. I with there wasn't a "best" build. thats not how the game is supposed to be, but sadly balancing skills is really hard.
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If there is a best build, which I don't believe there is, it would almost certainly be some incarnation of a dragon slasher.
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Sep 24, 2007, 11:33 PM // 23:33
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#73
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Malchior
When I play my warrior, it's not really to do tons of damage. I simply protect the casters while they do their thing and normall have 1-2 nukers in my group.
I dislike adrenaline skills because they're boring for me. By the time they charge up my target is dead. My build isn't horrible, simply because I don't jump in line and use what everyone else is using. It's different and I enjoy the build, it works just fine.
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Yeap you just stand there and become like Stafan and when you are maxed Dped all you don't have enough energy unless you use radiants.
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Sep 25, 2007, 05:39 AM // 05:39
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#74
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Coloneh
WRONG. that build out DPS's every other reasonable warrior build while still having a deep wound, IAS, run stance, Rez, heal, and space for an interrupt. I with there wasn't a "best" build. thats not how the game is supposed to be, but sadly balancing skills is really hard.
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Your build isn't that flash against a single target
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Sep 25, 2007, 05:42 AM // 05:42
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#75
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Frost Gate Guardian
Join Date: Sep 2007
Location: London
Guild: Mana
Profession: A/
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Quote:
Originally Posted by Age
Yeap you just stand there and become like Stafan and when you are maxed Dped all you don't have enough energy unless you use radiants.
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Actually when I get to 15% DP I just candy cane it.
i'm running out slowly but surely. Good thing wintersday is not too far away.
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Sep 25, 2007, 05:52 AM // 05:52
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#76
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Sword warriors are the best in terms of DPS in PvE. No questions asked.
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Sep 25, 2007, 06:36 AM // 06:36
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#77
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Coloneh
WRONG. that build out DPS's every other reasonable warrior build while still having a deep wound, IAS, run stance, Rez, heal, and space for an interrupt. I with there wasn't a "best" build. thats not how the game is supposed to be, but sadly balancing skills is really hard.
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... if the enemies are balling up nicely for Triple Chop to hit everything every 10 seconds. Which makes me wonder why you have Rush/Enraging Charge when the only way Triple Chop is going to have a hope of out DPSing a Dragon Slasher is if everything is nicely grouped together. In which case, why do you have to run fast when the enemies are all right there?
Also there seems to be no Save Yourselves! on that bar so unless the other warrior in your group has it that can't be the best.
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Sep 25, 2007, 07:51 AM // 07:51
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#78
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Coloneh's always trying to stir things up in the warrior forum Racthoh; it's best just to ignore him.
I've still got to get "Save Yourselves!" for my warrior. It looks an awesome skill, especially for someone like me who eschews the Tactics line of skills in favour of higher strength.
Only thing that's annoying me is that on my account, I've gathered over 400,000 Luxon faction, but only 50,000 since they introduced the PvE skills.
I wish they'd make the "Friend of" titles retroactive
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Sep 25, 2007, 07:58 AM // 07:58
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#79
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Academy Page
Join Date: Jul 2006
Guild: LFGuild
Profession: P/W
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I find that on my Warrior, I like to Echo Frenzy for extra DPS. I also like to combine Frenzy and Healing Signet for a 33% faster heal. Then when the going gets tough, I bust out my secret weapon:
Conjure Nightmare.
That's right. Go forth and own my friend.
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Sep 25, 2007, 08:04 AM // 08:04
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#80
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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The above post adds nothing to the disscusion, thanks.
Its not going to be the best but Warriors endurance builds are, I find, fun and you can play around with them as much as you like, just something like this:
[skill]Warrior's Endurance[/skill] Any 3 Energy Attack Skills [Whirlwind Attack] Any Utility [skill]Lion's comfort[/skill] [skill]Resurrection Signet[/skill]
I know its lacks an IAS, and probably has lame DPS, but you can use daggers, a scythe, a sword, a hammer, or an axe with it just throw in some energy attacks and your done.
~A Leprechaun~
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